Invasions

Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion.

Invasions will occur every x days, depending on the game version:
 * 3.0 BETA 2 and prior: 9 days
 * 3.0 BETA 3 and 4: invasions do not occur
 * 3.0 BETA 5 to 3.1.0: 7-10 days
 * 3.1.1 and onward: 10-12 days

The following texts can appear in chat because of invasions:
 * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion.
 * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion.
 * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins.
 * "The mobs leave as the sun rises." when an invasion night is over.

The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes.

The Beasts
- Flavor Text: "You hear a pack of wild animals in the distance..." - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. Enemies - Boar: A regular boar with 16 max HP, but poisoned. - Wolf: A hostile white wolf with 8 max HP, but poisoned. - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. Minibosses - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements.

Zombie Horde
- Flavor Text: "The zombie horde is approaching..." - Effects: Many more zombies spawn in the invasion than normal.  Enemies  - Invading Zombie: A regular zombie], with all the same attributes and variations. - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here.  Minibosses  - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise.

The Beneath
The only

Trivia

 * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle.