The Overworld

The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the Underground got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores.

Current Version
This page is currently updated for version: 3.0 Beta 3. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added.

Forest
Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on.

Plains
Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on.

Desert
Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. Filch lizards have random items on hand. Oh, and death worms.

Mesa
Mesas remain largely the same besides the worldwide changes that apply to other biomes.

Jungle
Jungles might go by other names such as tropical rainforests or tropical islands. Foliaaths are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time.

Mountains
Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter harpies or even worse, skydrakes. The hilly, flat portions of them also have some variants to them, such as steppes.

Taiga
Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them.

Petrology
The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows.

Key Words
Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes:

Table Key

 * Size = refers to the spawn size of the ore.
 * Count = refers to the spawn rate of the ore.